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Also known as: disk bottleneck, I/O bottleneck
The point at which storage rather than the network sets the pace. Unpacking a RAR set and verifying PAR2 both read and write heavily, and when they run against the same spinning disk the download is writing to, throughput collapses even on a fast line. Moving the incomplete folder to a separate drive or an SSD, and staggering post-processing, keeps the network side saturated.
This is the one limit that gets worse as the line gets faster, because the network side scales with the connection while the storage side does not. A 50 Mbps line writing 6 MB/s troubles no disk. A gigabit line asking a single mechanical drive to absorb 100 MB/s of decoded segments while reading an archive back for verification and writing extracted output at the same time is requesting three streams of work from a device with one head.
Throughput that is healthy until post-processing starts and collapses the moment it does, then recovers when the unpack finishes. The correlation is with what the client is doing, not with the hour or the server, which is what separates this from congestion on the path. Speed that is flat and low regardless of whether anything is being repaired or extracted is some other fault, most often connection count or a processor ceiling.
A move between two directories on one filesystem is a rename and costs effectively nothing. A move between different filesystems, between different drives, or across a container boundary where the two paths are separate mounts, is a full read and a full write of a finished release. Placing the completed folder on the same filesystem as the destination library is what makes instant moves and hardlinks possible, and it removes a large block of I/O from the end of every job.
Every platform exposes a per-device utilization figure: iostat on Linux, the disk active time column in Task Manager, the resource monitor on a NAS. A device sitting near one hundred percent busy with a growing queue depth is saturated, and no change on the network side will help. Comparing that figure during plain downloading against the figure during an unpack shows the contention directly.
Putting the incomplete folder on an SSD and the completed folder on bulk storage separates the two heaviest workloads. Limiting the client to one post-processing job at a time prevents two repairs from fighting each other. Turning off direct unpack on slow media stops extraction from overlapping with the download it depends on. USB volumes sharing a controller are a common hidden cause, since two drives on one bus do not behave like two drives. A modest speed cap set just under the device's sustained write rate often completes more jobs per hour than an uncapped rate that thrashes.
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